Fan-Made Characters: Dr. Doomsday and The Psychic

Occult SCIENCE!Special thanks to Claive from the RPPR Forums for sending these awesome characters in!

Dr. Doomsday Device

Group Affiliation: Team Delta


Super-Genius: Talent Borrows, Genius Steals, Super-Genius turns it into a death ray.
Villainous Past: One of Omegas outdated “backup” clones.
Conviction: Prepare humanity for the coming storm, at any cost.
Conviction: My only limits are my own ambition and hubris.
Complication [Major]: Not the FBIs most wanted, but you’re on all the same lists
Aspect: Laws only apply to the masses and I am above them.
Aspect: My finger is on THE switch!
Aspect: You think you are a supervillain?! *mauahahahahaha*You are mediocre at best.

Skills: 30/30
Good (+3): Third Degree Doctorate from the University of Omega [ S ] Fair (+2): Stealth
Average (+1): Academics, Alertness, Athletics, Presence, Doomsday Device [G]

Base Refresh  (8 spent)

Unique and Strange Skills:

Third Degree Doctorate from the University of Omega
Power Tier: Superhuman (-2 refresh)
Conviction: My only limits are my own ambition and hubris.
Examine, Information, Research (3-2), Security, Notice (2-1), Transport (1), Dismantle, Repair, Craft, Workspace (4)(2) Willpower (1)
Cost: 14 skill points (11 trappings, 5 connections, -2 drawback)
Description: You are a mad scientist, not a doctor.

Doomsday Device
Power Tier: Godlike (-6 refresh)
Brawl + Zone + Zone + Zone + Variable (Session)(only to be used to define the kind of WMD)
Menace + Zone + Zone + Unusual: will spread by word of mouth.
Major Delay:
Complication [Major]: Not the FBIs most wanted, but you’re on all the same lists
Snag (Minor): For the Menace trapping to function, those to be affected must understand what it is they are looking at or witness the destruction or its aftermath.
Snag (Minor): Variable Effect is only used to add an extra that specifies the kind of WMD it is.
Focus (Minor)
Cost: 6 skill points (2 trappings, 0 connections, 13 Extras, -9 drawback)
Description:  You collect doomsday devices.  You carry a small one (really more of a WMD than a DDD) around with you in your suitcase.  People who discover what it is you are carrying tend to run away as fast as they are able, not that it would save them if you flipped THE SWITCH!  It costs a fate point to set off the weapon.  The weapon always has a one minute timer, it is unlikely that you could get away in time if the weapon went off.

The Psychic

It all comes down to the fact that, deep down everyone truly wants to be a villain, whether they want to admit it or not.  They want the freedom to do what they want without having to bend a knee to the throne of public opinion.  They dream of rebellion in their heart of hearts and that dream is always there, just out of reach.  You want to punch that one boss that just can’t stop talking or stand up to that bully or talk to that one person you have your eye on but you can’t… you feel that you shouldn’t… you would have to face the consequences of those choices.  That’s why you have always wanted to be a villain… it means that you whatever you want and never have to say you’re sorry.

As a child your hero was a psychic villain. No one but you even remembers his name now.  You would always listen to the radio when there were super battle warnings hoping that it would be them and that they would win for once.

You dreamed of becoming like your (anti) hero, of developing psychic talent but you live  in a world where the “good guys’” psychics can detect a low level psychic practicing from across the globe, teleport to their location and “fix” them so they can never be psychic again….  All of the news shows said so.  It seemed to  pay to use discretion or… prudence.

Years ago you had read all of the “how to” manuals, watched all the interviews with psychic villains or their henchmen, but you never tried to develop any powers, who would?  Without a villain “shielding” you during training there isn’t any chance you would get away with it and all their henchmen seem to be low level guys who burn out or get caught and then get “burned out.”

When you heard that the heroes had disappeared… at first you didn’t believe it… but as time went on… and people started talking about base raiding… a long buried hope and a burning obsession started to slowly awaken and then grow within you.  There isn’t anyone to stop you from perusing your dream now… it was time to take the first step…. You stopped going to work, you sold everything you ever owned, you have been practicing 14 hours a day… you have made progress but you have learned that a lot of the books you had read were garbage… you’re having to make up your training regimen as you go along… It’s not at all what you expected, but you will be damned if your going to apologize for your choices.


Adept:  Self Taught Psychic
Background: Collage Dropout
Conviction: Being a villain means you never have to say you’re sorry.
Aspect: I thought something like this might happen…
Aspect: If you are outgunned, gtfu.
Aspect: People like to talk to me.
Aspect: If its public knowledge regarding psi powers or programs, I know about it.
Complication [Major]: Anything to stop this headache
Skills: (25/25)
Great (+4): Psychic Training Regimen (E)
Good (+3): Empathy
Fair (+2): Athletics
Average (+1): Academics, Arcana, Computers, Presence, Shooting

Unique and Strange Skills:

Psychic Training Regimen
Power Tier: Extraordinary (-1 refresh)
Complication [Major]: Anything to stop this headache
Menace + Unusual: I am authority + Psychic, Willpower + Psychic (6), Notice + Psychic (2), Examine + Psychic, Information + Psychic (5)
Cost: 12 skill points (5 trappings, 3 connections, 6 extras, -2 drawback)
Description: Your psychic training is finally paying off.  You had heard that developing psi powers resulted in headaches and you hoped by not using psi drugs that you could avoid them, no such luck.  On the plus side you notice things without looking for them, know things you couldn’t have known.  You can intimidate people psychically by projecting the dread of authority at them and you are exceptionally resistant to mental attacks and intimidation.

New PDF Releases: Masks of Chaos and Cosplay

Base-Raiders-Masks-of-Chaos.Cover-DrivethruTwo new PDF supplements for Base Raiders have been released! Both are available on DrivethruRPG and the Base Raiders store.

Masks of Chaos ($1.99)

Like everything else, crime has changed in the post-Ragnarok world, but it has not disappeared. Even though the most notorious costumed villains have all gone, a new generation of evildoer has filled in the void. A new syndicate called MISCHIEF has appeared. A multionational gang of thieves and killers, MISCHIEF has a unique ace up their sleeve: the Masks of Chaos.

Each Mask of Chaos grants tremendous supernatural power instantly to anyone that wears it. MISCHIEF agents uses the Masks to rob banks and assassinate crime bosses, any heist or contract that pays enough. No one knows who leads MISCHIEF or where they found the Masks they currently use. Other Masks are still hidden, buried in ancient tombs in distant corners of the Earth.

This supplement covers the history of the Masks of Chaos, MISCHIEF as a criminal organization, with stats for MISCHIEF agents, plus how to create and use the Masks in your Base Raiders game. Check out an Actual Play that uses MISCHIEF!

Base-Raiders-Cosplay-Cover-DrivethruNew Teams: Cosplay ($1.99)
By Colin Thompson

Cosplay is a new team of heroic Base Raiders usable as pregenerated player characters, NPC allies, or rivals. Each member of Cosplay has plot hooks that could be used in your next Base Raiders games:

  • Saber Antimony: A Japanese magical school girl who fought demonically possessed beings in Tokyo. She disappeared for a long time, only to resurface now. How did she escape Ragnarok? Why is she raiding bases? Is she the real Saber or an imposter? No one knows…yet!
  • Pretty Soldier: A talented Russian power armor pilot equipped with a unique suit of armor built with alien technology. Is she in control of the armor or is it?
  • The Chosen One: The little brother of a missing superhero takes up his cause. He has incredible telekinetic powers but also believes in his own hype too much. He literally believes he is the Hero with a Thousand Faces, which gets him into trouble quite often.

This supplement also contains information on how to use Cosplay in your game and Saber Antimony’s arch-nemesis, The Darkness That Dwells. An ancient evil returning to menace humanity, the Darkness that Dwells can possess humans or animals, turning them into savage monsters.