If you want to use Boiling Point in another game system, now you can. The author, Peter Nielsen, has written conversion guides for 3 very popular superhero RPG systems: Wild Talents, Mutants and Masterminds, and Savage Worlds. Download the PDFs by clicking on the links below. They will also be linked on the Boiling Point page.
If you already have the adventure, you can download a PDF of the handouts so you can easily print them for your group.
The Boiling Point page will have links to the conversion guides.
We have three days left! In this preview, we look at one section of the base. The Boiler served as the home of the hero Hot Water. This base was constructed using the Ideal’s Build-a-Base system and was designed by Hot Water for his personal use and as a gathering place for Ideal members around the Atlantic Ocean. Hot Water dubbed the facility “The Boiler”. It is a small facility consisting of two major sections joined by a tram system built into the ocean floor. Section One consists of a meeting room, a communications monitoring center, and guest accommodations. Section Two is primary power and the vehicle hangar for any arriving members.
The facility is currently under Selachius control, but only just recently. Their efforts to seize the base have been hampered considerably by the octobots which inhabit the Boiler but increasing numbers have allowed the shark invaders to push in far enough to establish a foothold on the far side of the tram system and take control of the communications hub. The octobots have been scattered, some are still holed up in the hangar, others are hiding in the tram system, and some are in Section One, beyond the communication room.
Take a look at our Kickstarter now! In our fourth preview of Boiling Point, we look at the guardian of the dimensional rift. This spirit is the bound guardian of the Selachius’ rift. It will only be encountered if the players descend into the rift cavern itself or if the players begin attempt to either realign or drop the generator. Defeating it is essential to closing the rift forever. Thanks to Patsy McDowell for the amazing artwork!
Alien: Guardian Of The Alien Rift
Villainous Past: Bound By Dark Magic
Conviction: Enslaved Ghost Of A Dead World
Complication: No Peace In Death
Spirit of Torment and Vengeance: 20 skill points
Power Tier: Godlike
Dodge + Unusual, Move + Unusual, Strike, Notice, Shooting + Spray, Stealth + Unusual
Snag [Major]: Only work in close proximity to the rift
Description: As a being from beyond the veil of death, the Hound is intangible causing attacks to simply pass through it. Likewise it is not restrained by gravity, flying as it will through open space. Should be desire it can vanish, becoming invisible. Unluckily for others it is able to manipulate the mortal world, imparting kinetic force either from a distance or in close proximity. For all of its power, however, it is bound to the rift and is unable to move more than a short distance away from it. It can only interact with entities in the cavern or in the generator room
Strength of Death: 5 skill points
Power Tier: Godlike
Stress Capacity [Health], Willpower, Environment [Aquatic], Menace, Physical Force
Complication [Minor]: No peace in death
Description: Dark magic binds the Hound together, lending it great strength of will and arm as well as resilience to damage. Though it no longer has its body, it maintains its form and finds the undersea world easy to move about. However this strength isn’t a desired quality: the Hound is enslaved and knows no peace.
In this preview, we look at the other leader of the alien invasion force, a powerful warrior named Teeth-Always-Shown. If you want to read more about him, please back our Kickstarter.
Description: A commander in the Selachius equivalent of the military, Teeth-Always-Shown is a survivor of the previous assault on Earth and still carries the facial burn scars from that battle. The burns removed much of the flesh on the left side of his face, leaving his many rows of teeth exposed and prompting his new name. When the rift began to allow passage once more, he convinced the Council of Spirits to allow him to attempt another invasion of Earth. They only allowed a small expedition until Teeth-Always-Shown could provide evidence that prey and not predators would be found. Teeth has been slowly taking control of the trench and the base. While he is personally convinced Hot Water and other heroes are no more he must provide proof to the council, which is why he is searching for information on Ragnorak. The commander wears an enhanced version of Apex Warrior armor that is adorned on the shoulders by glowing anemones and decorative corals.
Alien: At The Front Of The Pack
Villainous Past: Give Better Than I Was Given
Conviction: A Blood Thirst Is Never Quenched
Conviction: All Battles Are Frenzies
Complication: Prove Myself To The Council
Frenzied Warrior: 20 skill points
Power Tier: Ascendant
Parry, Strike + Spray, Shoot + Unusual, Leap + Unusual, Physical Force, Dodge
Conviction [Major]: All battles are frenzies
Description: In combat Teeth-Always-Shown uses the oldest of combat styles among the Selachius: blind frenzy. He becomes a blur, moving from one enemy to another faster than the eye can follow. He fills the air around him with cuts from his blade and snaps from his jaws, leaving no safe place to stand. The Selachius ancient art of electrical communication becomes a weapon in his hands as he no longer needs a lightning gun to augment his power and can throw electrical bolts on his own. Such is his reverence for this ancient art that he can hardly tell friend from foe while within its haze.
Elite Commander of the Selachius: 15 points
Power Tier: Superhuman
Conversation, Convince, Esteem, Guile, Influence, Information, Insight, Minions, Networking, Stress Capacity [Reputation], Inspire
Complication [Major]: Prove myself to the council
Description: Commanding an invasion force, even a small one, requires management skills. Teeth-Always-Shown has had years to plot his revenge upon the Earth and to hone his leadership skills. Now he is eager to begin but before he can be given greater command he must prove his worth to the Council of Spirits. He faces considerable scrutiny and must tread carefully.