The Base Raiders Setting

Posts about the Base Raiders setting.

New Superpowers: Glitched Reality now available!

base-raiders-glitched-reality-cover-drivethru“Did you ever want to save and reload your game but in real life? Here’s how.” A black market dealer to a potential customer in the Underground.

Buy Glitched Reality at the Base Raider Store. Buy it at DrivethruRPG.

Alien artifacts from the Tunguska Exclusion Zone can grant reality warping powers to anyone desperate enough to try them. Many of these powers appear very similar to powers granted in video games. Unlike video games, these powers have a steep price for anyone that uses them:

  • Savescum: Die and reload yourself back into reality. True immortality, but at what cost?
  • Co-op: Summon alternate versions of yourself to fight enemies. Too bad some of your clones might want to kill you.
  • Aimbot: Perfect accuracy with an alien energy weapon, only at the cost of a few fingers.
  • Speedrunning: Solve any problem with inhuman speed, demolishing anything that gets in your path, including friends and allies.
  • Crate: A pre-generated base raider who has found a thousand uses for the common crate.
  • New Adversaries: Full stat writeups for reality glitching adversaries, perfect for any Base Raiders game.

If you need new superpowers, new villains or allies, Glitched Reality is the perfect supplement for you. Meet Co-Op and the Speedrunner in the actual play podcast The Wild Hunt. Crate the hero shows up in the adventure Canon

New Villains: Exemplar

Base-Raiders-Exemplar-Cover-DrivethruWhen the superheroes of the world disappeared, they left behind sidekicks and pupils, potential heroes waiting for their chance. One such student, Exemplar, decided to take matters into his own hands after Ragnarok. He fights other base raiders, the government, and anyone else who stands in his way. His self-righteousness makes him a dangerous foe because he believes he is the only true hero left in the world. Everyone else is a villain or a misguided fool.

Exemplar’s parents are incredibly wealthy though and want to hire base raiders to capture him before he goes too far. Canny PCs can make quite a bit of loot by taking down this dangerous base raider.

This PDF contains Exemplar’s back story, full stats, and advice on how to use him in your game.

Buy the PDF for $1.79 at our web store or on DrivethruRPG.

Fan-Made Characters: Dr. Doomsday and The Psychic

Occult SCIENCE!Special thanks to Claive from the RPPR Forums for sending these awesome characters in!

Dr. Doomsday Device

Group Affiliation: Team Delta

Aspects

Super-Genius: Talent Borrows, Genius Steals, Super-Genius turns it into a death ray.
Villainous Past: One of Omegas outdated “backup” clones.
Conviction: Prepare humanity for the coming storm, at any cost.
Conviction: My only limits are my own ambition and hubris.
Complication [Major]: Not the FBIs most wanted, but you’re on all the same lists
Aspect: Laws only apply to the masses and I am above them.
Aspect: My finger is on THE switch!
Aspect: You think you are a supervillain?! *mauahahahahaha*You are mediocre at best.

Skills: 30/30
Good (+3): Third Degree Doctorate from the University of Omega [ S ] Fair (+2): Stealth
Average (+1): Academics, Alertness, Athletics, Presence, Doomsday Device [G]

Base Refresh  (8 spent)

Unique and Strange Skills:

Third Degree Doctorate from the University of Omega
Power Tier: Superhuman (-2 refresh)
Conviction: My only limits are my own ambition and hubris.
Examine, Information, Research (3-2), Security, Notice (2-1), Transport (1), Dismantle, Repair, Craft, Workspace (4)(2) Willpower (1)
Cost: 14 skill points (11 trappings, 5 connections, -2 drawback)
Description: You are a mad scientist, not a doctor.

Doomsday Device
Power Tier: Godlike (-6 refresh)
Brawl + Zone + Zone + Zone + Variable (Session)(only to be used to define the kind of WMD)
Menace + Zone + Zone + Unusual: will spread by word of mouth.
Major Delay:
Taxing:
Complication [Major]: Not the FBIs most wanted, but you’re on all the same lists
Snag (Minor): For the Menace trapping to function, those to be affected must understand what it is they are looking at or witness the destruction or its aftermath.
Snag (Minor): Variable Effect is only used to add an extra that specifies the kind of WMD it is.
Focus (Minor)
Cost: 6 skill points (2 trappings, 0 connections, 13 Extras, -9 drawback)
Description:  You collect doomsday devices.  You carry a small one (really more of a WMD than a DDD) around with you in your suitcase.  People who discover what it is you are carrying tend to run away as fast as they are able, not that it would save them if you flipped THE SWITCH!  It costs a fate point to set off the weapon.  The weapon always has a one minute timer, it is unlikely that you could get away in time if the weapon went off.

The Psychic

It all comes down to the fact that, deep down everyone truly wants to be a villain, whether they want to admit it or not.  They want the freedom to do what they want without having to bend a knee to the throne of public opinion.  They dream of rebellion in their heart of hearts and that dream is always there, just out of reach.  You want to punch that one boss that just can’t stop talking or stand up to that bully or talk to that one person you have your eye on but you can’t… you feel that you shouldn’t… you would have to face the consequences of those choices.  That’s why you have always wanted to be a villain… it means that you whatever you want and never have to say you’re sorry.

As a child your hero was a psychic villain. No one but you even remembers his name now.  You would always listen to the radio when there were super battle warnings hoping that it would be them and that they would win for once.

You dreamed of becoming like your (anti) hero, of developing psychic talent but you live  in a world where the “good guys’” psychics can detect a low level psychic practicing from across the globe, teleport to their location and “fix” them so they can never be psychic again….  All of the news shows said so.  It seemed to  pay to use discretion or… prudence.

Years ago you had read all of the “how to” manuals, watched all the interviews with psychic villains or their henchmen, but you never tried to develop any powers, who would?  Without a villain “shielding” you during training there isn’t any chance you would get away with it and all their henchmen seem to be low level guys who burn out or get caught and then get “burned out.”

When you heard that the heroes had disappeared… at first you didn’t believe it… but as time went on… and people started talking about base raiding… a long buried hope and a burning obsession started to slowly awaken and then grow within you.  There isn’t anyone to stop you from perusing your dream now… it was time to take the first step…. You stopped going to work, you sold everything you ever owned, you have been practicing 14 hours a day… you have made progress but you have learned that a lot of the books you had read were garbage… you’re having to make up your training regimen as you go along… It’s not at all what you expected, but you will be damned if your going to apologize for your choices.

Aspects

Adept:  Self Taught Psychic
Background: Collage Dropout
Conviction: Being a villain means you never have to say you’re sorry.
Aspect: I thought something like this might happen…
Aspect: If you are outgunned, gtfu.
Aspect: People like to talk to me.
Aspect: If its public knowledge regarding psi powers or programs, I know about it.
Complication [Major]: Anything to stop this headache
Skills: (25/25)
Great (+4): Psychic Training Regimen (E)
Good (+3): Empathy
Fair (+2): Athletics
Average (+1): Academics, Arcana, Computers, Presence, Shooting

Unique and Strange Skills:

Psychic Training Regimen
Power Tier: Extraordinary (-1 refresh)
Complication [Major]: Anything to stop this headache
Menace + Unusual: I am authority + Psychic, Willpower + Psychic (6), Notice + Psychic (2), Examine + Psychic, Information + Psychic (5)
Cost: 12 skill points (5 trappings, 3 connections, 6 extras, -2 drawback)
Description: Your psychic training is finally paying off.  You had heard that developing psi powers resulted in headaches and you hoped by not using psi drugs that you could avoid them, no such luck.  On the plus side you notice things without looking for them, know things you couldn’t have known.  You can intimidate people psychically by projecting the dread of authority at them and you are exceptionally resistant to mental attacks and intimidation.